3.) Designing for success

It isn’t difficult to create the designs for any app, these are just 6 things you should pay keen notice to when you’re designing your first mobile app: Less is more. This rule should really be amplified since you’re designing for small screens. Graphics must be Pixel-perfect. Don’t get lackadaisical just because the screen is tinier and you think you can get away with a couple of mistakes. Bigger buttons, bigger fonts, Icon Matter – as opposed to the particular screen size you’re developing for. Speaking of flaws and features stray away from the concept of “It’s not a flaw, it’s a feature”. Actually be professional about it. Icons always matter – It’s the first thing your clients will see. Make this design fit the general message of the app. Always test your design.Test your design on every known screen size, for example, test it on ldpi, test it on mdpi, test it on hdpi, and on xhdpi. It should always appear to look the same all across the board. Design it yourself, hire an experienced designer or work with standard icons such as the ones offered by Glyphish and then edit them own as much as you possibly can.

2.) Product Description

Write out a physical professional sales letter instead of handing them a dry and loose app description. Make this letter peculiar for each app if you have a large portfolio! Videos always make a difference. Create a video for each app you’ve got and campaign it as much as possible. Have it in the app’s description. Try and get featured on your store with services such as AppShout! while launching. Burst companies such as AppBrain‘s are a great tactic to get to the top if you happen to have the money available to invest. The CPI (Cost Per Install) version seems to work best but if you’re not for the CPI model, have a look at AirBop.

1.) Native VS. Cross-Platform Development

Competition in the app world today is so crazy, that you have to develop no less than the next best and most transparent app ever in order to stay in the top three. As a matter of fact is that every platform has its own special set of necessary coding skills. You’ll have to create your app in Objective C if you’re wanting to develop for iOS, or Java and XML if you’re leaning more towards Android development. Coding it the right way will let it contain high performance and will provide you with the latest API support. If this is your first time doing this, it is advised that you start small, test it out on a single platform, and check out some SaS sites for multi-platform app development and build from there. Always choose your first-platform, wisely, though. There are just 3 stores to promote and sell your app on Google Play, App Store or Windows Store. Decide which one of those brands you want to put the fate of your app by answering these questions: If you actually want to get rich quick and if these ads are free or paid.

Below is a video with tips on making your first Android app!